Assignments for Scales of Design, Spring 2024
Professor Bimal Mendis
HUMAN OF THE ANTHROPOCENE
HOW TO BUILD A HUMAN (INSTRUCTION MANUAL)
Hand-drawn and Adobe Photoshop, 11"x17" paper

In a future dominated by machine construction, prefabricated parts, and foldable buildings, this instruction manual reduces the human down to a commodity. 
I was inspired by an old IKEA manual for a storage cart and the mechanics of slotting, screwing, and assembling a simple household item. In the world in which this zine exists, the technology used to assemble the human is not necessarily more advanced, but the way in which we use technology has significantly evolved. Humans are no longer born out of a heartfelt birth. Rather, humans are a manufactured good on which a price tag can be slapped, discounts can be applied, and many other versions of the same product can be sold.


TULOU SECTION MODEL AND DRAWING
Er Yi Lou: Tourism and the Specters of the Past
Section drawing and model
with Hardy Eville Yale College '26
As the first Tulou under the “National Preservation Project”, Er Yi Lou is a significant tourist attraction. Today, it is still inhabited, carrying on a legacy of hundreds of years of communal living. Our section drawing shows this fragile coexistence of habitation and tourism. Tourism is necessary, incentivizing architectural preservation and providing an economic benefit to the remaining residents, but is it only superficial? The past inhabitants of Er Yi Lou are depicted in a similar color to the section itself. They blend in, like ghosts, with the built environment of their own construction. Conversely, the tourists are drawn in red, contrasting with the rest of the drawing. They are out of place, seeing the building through cameras and guidebooks rather than lived experiences. 
Our model continues this investigation, once again reflecting the people of the past and present contemporaneously. Additionally, the model explores the materiality of the typology, specifically the contrast between the imposing, sturdy rammed-earth wall (fabricated from concrete) and the light wooden interior. The outer wall rises from the earth itself, a protective layer around the more fragile, interior space of daily life. We include extensions on our wedge of the Tulou that evoke some of the structural aspects of the buildings, demonstrating its careful, handmade nature that was normal to those who constructed it, but is simply a point of interest for the modern tourist.


SOUTH CHINA SEA DIORAMA
EEZ (Exclusive Economic Zone)
Diorama of the South China Sea Conflict
with Alina Susani Yale College '26
Our goal for this diorama was to portray the territorial disputes in the South China Sea, or the Exclusive Economic Zone (EEZ), by showing the physical and metaphorical manipulation of the islands in this area. As you look through the opening, China’s presence is glaring and obvious, representing her aggressive and imposing role in this dispute. The diorama unfolds, and as it does so reveals the other countries involved in the South China Sea conflict. These countries are China’s opponents both in real life and in this playable game.

MAP OF THE WORLD
1 HOUR IN THE GAZA STRIP IN 10 SECONDS (PRESS THE BUTTON)
Paper, Wooden dowel, Adobe Illustrator 11"x17" Museum board
This map geographically depicts ongoing conflicts in the world and compares them in two different time frames: 1) the long-term scale of present-day conflicts with over 10,000 cumulative casualties, 2) the short-term scale of every hour in the first 6 days of the Israel-Hamas war condensed into 10 seconds. Upon pressing the button, the user activates the buzzer and light to go off 42, then 6 times before resetting. This represents the 42 bombs that were dropped and 6 children that died every hour in the first 6 days of the ongoing Israel-Hamas war. In engaging the user, it makes the user more intentionally think about the violence currently occurring in the Gaza strip and the impact this has on people’s lives.
While this map highlights the war in the Gaza strip, it also reminds us that other conflicts continue to exist across the world. The Israel-Palestine conflict is not represented as a circle, but as a three-dimensional megaphone with a light emitting from its center. I wanted to also point out that media portrayal does not necessarily correlate to ongoing length of time or number of casualties.
The following calculations have been used:
Length of the conflict since present-day (in years) ÷ 10 = Distance from the wall (in inches)
Number of casualties of the conflict this year ÷ 1000 = Area of the circle (in inches squared)
The following sources have been used:
The Armed Conflict Location & Event Data Project (ACLED)
United Nations Office for the Coordination of Humanitarian Affairs (OCHA)
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